Get Vega Strike

Latest Stable: 0.5.1

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Thanks to for hosting the project. We use the OGRE graphics library.
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Welcome to EyeR's Vega Strike MMO Server

Vega Strike is an Open Source 3D Action-Space-Sim that lets you trade, fight, and explore in a vast universe.
Vega Strike is built on top of OpenGL and runs on Win/Lin/Mac platforms. Vega Strike (the game) is currently in a playable state, but both game engine and dataset are under continued development. For more details, see About VS or visit the forums and dev blog.

Account Signup Form

Username, Password, Email, Ship and Faction are required fields.

  • Username/Handle Password used to verify you are the claimed user

  • This is the username others will see you as, and the username used to login to the server.

  • Email           Gender: Male Female Not sure

  • This is for password reset and for admin to be able to contact you, should the need arise.

    Your email will not be placed on public display, used for marketing purposes or sold/given to a third party.

    Alternate contact details

    This information will be publically posted on your profile.

  • XMPP
  • Yahoo
  • G+
  • IRC
  • AIM
  • ICQ
  • Twitter
  • Skype
  • Facebook
  • The ship you will use, and the faction you bear allegiance to

    - More updates -


      svnlog fixed Sunday, April 14, 2013, 03:49:36 
      Forums back up, old forums disabled again Tuesday, August 14, 2012, 13:42:49 

    Comments (0) |

      0.5.1.r1 final release Ready! Sunday, April 01, 2012, 18:02:16 
    0.5.1 r1 release is out, waiting for you to download it. Some bugfixes from the beta2, especially for those Intel GPU and windows folks.

    Take a look at the General announcement for more details.

    Changes include:

    • Fixed: MIP loading on rectangular textures
    • Fixed: tumbling capships while docking
    • Newer planet textures
    • Better more compatible shaders for Mesa (Intel DRI mostly)
    • Issues #3487109, #2531359, #2808586, #2812869, #2879873, #2929602 fixed

    This is 0.5.1 final and marks the end of the 0.5.1 milestone. From now on, new features will be developed in trunk and 0.5.1 will only receive maintenance releases (bugfixes) until 0.5.2 is ready. Happy times ;)

    PS: mac guys will have to build from source for now - if any of you mac guys feels like packaging, please do contribute!

    PS2: This is no april fools. Except for mac.
    Posted by: klauss

    Comments (1) |

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