Get Vega Strike

Latest Stable: 0.5.1

Latest Subversion

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Thanks to sourceforge.net for hosting the project. We use the OGRE graphics library.
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Welcome to EyeR's Vega Strike MMO Server

Vega Strike is an Open Source 3D Action-Space-Sim that lets you trade, fight, and explore in a vast universe.
Vega Strike is built on top of OpenGL and runs on Win/Lin/Mac platforms. Vega Strike (the game) is currently in a playable state, but both game engine and dataset are under continued development. For more details, see About VS or visit the forums and dev blog.

Admin Panel (demo only, non-functional)

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    EyeR 141.8.247.39 Cephid 17 In Flight Target Destroyed. /iptables -I INPUT -s $hostileIP -j DROP 141.8.247.39 01/01/2014
    ExampleUser1 141.8.247.39 Cephid 17 In Flight Target Destroyed. /iptables -I INPUT -s $hostileIP -j DROP 141.8.247.39 01/01/2014
    Exampleuser2 141.8.247.39 Cephid 17 In Flight Target Destroyed. /iptables -I INPUT -s $hostileIP -j DROP 141.8.247.39 01/01/2014
    Exampleuser3 141.8.247.39 Cephid 17 In Flight Target Destroyed. /iptables -I INPUT -s $hostileIP -j DROP 141.8.247.39 01/01/2014
    Exampleuser4 141.8.247.39 Cephid 17 In Flight Target Destroyed. /iptables -I INPUT -s $hostileIP -j DROP 141.8.247.39 01/01/2014

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    - More updates -

    News

      svnlog fixed Sunday, April 14, 2013, 03:49:36 
      Forums back up, old forums disabled again Tuesday, August 14, 2012, 13:42:49 

    Comments (0) |

      0.5.1.r1 final release Ready! Sunday, April 01, 2012, 18:02:16 
    0.5.1 r1 release is out, waiting for you to download it. Some bugfixes from the beta2, especially for those Intel GPU and windows folks.

    Take a look at the General announcement for more details.


    Changes include:


    • Fixed: MIP loading on rectangular textures
    • Fixed: tumbling capships while docking
    • Newer planet textures
    • Better more compatible shaders for Mesa (Intel DRI mostly)
    • Issues #3487109, #2531359, #2808586, #2812869, #2879873, #2929602 fixed


    This is 0.5.1 final and marks the end of the 0.5.1 milestone. From now on, new features will be developed in trunk and 0.5.1 will only receive maintenance releases (bugfixes) until 0.5.2 is ready. Happy times ;)

    PS: mac guys will have to build from source for now - if any of you mac guys feels like packaging, please do contribute!

    PS2: This is no april fools. Except for mac.
    Posted by: klauss


    Comments (1) |


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